While Cranko Runners is in the last phase to launch in Google Play store, we are developing a new mobile game:
You are a space ship pilot trapped into planets gravity in an unknown planetary system, and you have to scape from many planets as you can.
The transport between planets consists in a magical portal that it will be available collecting a determined number of energy balls. Be careful with these balls because they will make you to go faster. Every planet has its own structures, if you touch them you will lose your energy shield, and lose all energy balls that you had collected.
check this video about making-of Cranko, still work in progress:
We are proud to share Cranko the alpha testing with you. The game is in an early phase but you can see some mechanics and a lot of props in the scene.
Nowadays we are remodeling the scene and thinking new gameplays in order to offer a good game experience to the player.
Move Cranko with ‘WASD’ or ‘Arrows’ and interact with objects with ‘E’ key, don’t forget to press ‘W’ or ‘S’ to change plane depth. Check the ‘Help’ menu pressing ‘ESC’ key.
Clue: if you want to pass through the steam, you have to find a switch to turn it off
Try Cranko test
Any comment will be apreciated
Good news dear friends,
This week we’ve achieved our small first goal. Despite of some unexpected events which have hit straight to the team, we’ve been working hard on a provisional level with good results, focusing above all, on 3D and 2D repeated props and cinematic clips. We are aware what we have so far it’s quite far from fun, but, well, everything will turn out at its proper time…
Anyway, we’ve established some NPC’s like ocean currents or deadly cubes (some kind of fish in the future) besides some other stuff as you’ll see on these new videos!
Phew! It’s been more than a months since our last post! We’ve been working hard on the game. Although we still have to implement some of the most important features in Cranko’s epic adventure.
Also, we had to hand in a few assignments for the modelling module and also an investigation paper explaining all the techniques we’re using for the “switch planes” mechanic. It’s gone quite well for now, but we’ve had some important setbacks in the process.
For example, a few of the characters must be totally redesigned while others just need some tweaks. We’ve even discussed changing the general aesthetic of the game, since we’re using quasi realistic elements as placeholders but we wanted the game to be more like the concepts. More cartoonish.
Thats just some of the difficulties we are encountering, but don’t even doubt that we will overcome them.
I think that’s it for this update….
Of course it’s not! Here, enjoy this screengrab of the pre-alpha 🙂
we’ve got the first pre-alpha of the game, in there you can move our hero, Cranko, and interact with the diferent degrees of depth:
You can interact with our crab with: ‘WASD’ or keyboard arrows.
Try it here!
Welcome to the Crank Works blog!
Here we aim to upload everything about our game. From the creative process to the last bits of adjustments and the final polish. Maybe we can even show you how we work!
So basically we are going to use the blog to document everything we do to create a video game for our UPC Masters program. We hope you enjoy it!